Weighted public reveals
Ball counts make it clear why one person is riskier than another, which is useful for lunch bets, penalty draws, bonus entries, or playful handicaps.
공 개수가 영향은 주되, 실제로 섞이고 굴러 나오는 느낌을 살린 물리형 공추첨입니다.
벌칙, 밥값, 발표자, 역할 당첨자를 정할 때 현장감 있게 보여주기 좋은 관전형 추첨 화면입니다.
참가자
4
전체 공 수
20 / 200
자연스러운 추첨감
공 개수는 여전히 영향을 주지만, 마지막 결과는 무대 안에서 실제로 섞이고 빠져나오는 움직임을 우선합니다.
직접 열기
로컬 개발 환경에서도 이 경로를 바로 열어 진행 화면으로 사용할 수 있습니다.
4 / 20
비중
40.0%
비중
25.0%
비중
20.0%
비중
15.0%
추첨 챔버를 준비하는 중...
이름과 공 개수를 설정한 뒤 추첨을 시작하세요.
MojoMini game guide
Use Ball Draw when the group wants more tension than a plain picker and a chamber reveal that feels physically alive. Add players, load extra balls for the people who should be more likely to lose or win, then let the drum, pins, and exit chute carry one final visible winner into view.
Best group size
2 to 20 participants
Setup time
About 1 minute
Decision style
One chamber-driven winner with visible weighting
Use when
Friends want suspense with believable physical motion
Ball counts make it clear why one person is riskier than another, which is useful for lunch bets, penalty draws, bonus entries, or playful handicaps.
The page is strongest when a shared screen matters, because the chamber, pin bounces, and final chute release create a cleaner reaction than a simple random list result.
A host can explain the setup quickly: more balls means more presence in the chamber. That keeps the draw easy to trust even when the reveal is intentionally dramatic.
Do not use a public weighted draw for outcomes that could embarrass someone or pressure a participant into something they did not agree to.
If everyone needs a separate destination or role, Ladder resolves the full map better than repeating Ball Draw several times.
Give people extra balls based on previous losses, skipped chores, or voluntary risk, then let the room watch one suspense reveal decide who pays this round.
Load names for who presents next, who takes the challenge, or who gets the bonus prompt. The weighted format is useful when some names should have more entries than others.
Use Ball Draw before a game or penalty block when the group wants a visible way to assign one unlucky target without debating the odds afterward.
Choose Ball Draw when the room wants weighted suspense with a physical chamber reveal. Choose Wheel when one quick visible pick matters more than the show of the reveal.
Ball Draw is for one weighted winner. Ladder is better when each participant needs a mapped role, order slot, or outcome in one reveal.
Ball Draw makes the odds explicit through ball counts. Balloon Roulette is stronger when the point is pass-the-risk tension rather than weighted probability.